翻譯|使用教程|編輯:李顯亮|2020-09-21 09:47:11.320|閱讀 632 次
概述:Aspose最新推出專用的API——Aspose.Font,用于處理和渲染包括TrueType,CFF,OpenType和Type1在內的流行字體類型。本文將介紹如何使用C#呈現TrueType和Type1字體的文本。
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在數字排版中,字體定義了用于字符外觀的特定樣式。通常,在文檔和網頁中使用字體來樣式化文本。每種字體都在一個文件中進行了描述,該文件包含有關字符的大小,粗細,樣式和編碼的信息。
對于此類情況,Aspose提供了專用的API——Aspose.Font,用于處理和渲染包括TrueType,CFF,OpenType和Type1在內的流行字體類型。
在上一篇文章中,您已經了解了如何使用Aspose.Font for .NET API來以編程方式加載和保存CFF,TrueType和Type1字體。在本文中,將學習如何使用C#呈現TrueType和Type1字體的文本。
為了實現文本呈現,.NET的Aspose.Font提供了IGlyphOutlinePainter接口來繪制字形。以下步驟演示了如何在IGlyphOutlinePainter中實現這些方法。
class GlyphOutlinePainter : IGlyphOutlinePainter { private System.Drawing.Drawing2D.GraphicsPath _path; private System.Drawing.PointF _currentPoint; public GlyphOutlinePainter(System.Drawing.Drawing2D.GraphicsPath path) { _path = path; } public void MoveTo(MoveTo moveTo) { _path.CloseFigure(); _currentPoint.X = (float)moveTo.X; _currentPoint.Y = (float)moveTo.Y; } public void LineTo(LineTo lineTo) { float x = (float)lineTo.X; float y = (float)lineTo.Y; _path.AddLine(_currentPoint.X, _currentPoint.Y, x, y); _currentPoint.X = x; _currentPoint.Y = y; } public void CurveTo(CurveTo curveTo) { float x3 = (float)curveTo.X3; float y3 = (float)curveTo.Y3; _path.AddBezier( _currentPoint.X, _currentPoint.Y, (float)curveTo.X1, (float)curveTo.Y1, (float)curveTo.X2, (float)curveTo.Y2, x3, y3); _currentPoint.X = x3; _currentPoint.Y = y3; } public void ClosePath() { _path.CloseFigure(); } }
static void DrawText(string text, IFont font, double fontSize, Brush backgroundBrush, Brush textBrush, string outFile) { //Get glyph identifiers for every symbol in text line GlyphId[] gids = new GlyphId[text.Length]; for (int i = 0; i < text.Length; i++) gids[i] = font.Encoding.DecodeToGid(text[i]); // set common drawing settings double dpi = 300; double resolutionCorrection = dpi / 72; // 72 is font's internal dpi // prepare output bitmap Bitmap outBitmap = new Bitmap(960, 720); outBitmap.SetResolution((float)dpi, (float)dpi); Graphics outGraphics = Graphics.FromImage(outBitmap); outGraphics.FillRectangle(backgroundBrush, 0, 0, outBitmap.Width, outBitmap.Height); outGraphics.SmoothingMode = SmoothingMode.HighQuality; //declare coordinate variables and previous gid GlyphId previousGid = null; double glyphXCoordinate = 0; double glyphYCoordinate = fontSize * resolutionCorrection; //loop which paints every glyph in gids foreach (GlyphId gid in gids) { // if the font contains the gid if (gid != null) { Glyph glyph = font.GlyphAccessor.GetGlyphById(gid); if (glyph == null) continue; // path that accepts drawing instructions GraphicsPath path = new GraphicsPath(); // Create IGlyphOutlinePainter implementation GlyphOutlinePainter outlinePainter = new GlyphOutlinePainter(path); // Create the renderer Aspose.Font.Renderers.IGlyphRenderer renderer = new Aspose.Font.Renderers.GlyphOutlineRenderer(outlinePainter); // get common glyph properties double kerning = 0; // get kerning value if (previousGid != null) { kerning = (font.Metrics.GetKerningValue(previousGid, gid) / glyph.SourceResolution) * fontSize * resolutionCorrection; kerning += FontWidthToImageWith(font.Metrics.GetGlyphWidth(previousGid), glyph.SourceResolution, fontSize); } // glyph positioning - increase glyph X coordinate according to kerning distance glyphXCoordinate += kerning; // Glyph placement matrix TransformationMatrix glyphMatrix = new TransformationMatrix( new double[] { fontSize*resolutionCorrection, 0, 0, // negative because of bitmap coordinate system begins from the top - fontSize*resolutionCorrection, glyphXCoordinate, glyphYCoordinate }); // render current glyph renderer.RenderGlyph(font, gid, glyphMatrix); // fill the path path.FillMode = FillMode.Winding; outGraphics.FillPath(textBrush, path); } //set current gid as previous to get correct kerning for next glyph previousGid = gid; } //Save results outBitmap.Save(outFile); }
static double FontWidthToImageWith(double width, int fontSourceResulution, double fontSize, double dpi = 300) { double resolutionCorrection = dpi / 72; // 72 is font's internal dpi return (width / fontSourceResulution) * fontSize * resolutionCorrection; }
下面的代碼示例演示如何使用上述實現通過C#使用TrueType字體呈現文本。
string dataDir = RunExamples.GetDataDir_Data(); string fileName1 = dataDir + "Montserrat-Bold.ttf"; //Font file name with full path FontDefinition fd1 = new FontDefinition(FontType.TTF, new FontFileDefinition("ttf", new FileSystemStreamSource(fileName1))); TtfFont ttfFont1 = Aspose.Font.Font.Open(fd1) as TtfFont; string fileName2 = dataDir + "Lora-Bold.ttf"; //Font file name with full path FontDefinition fd2 = new FontDefinition(FontType.TTF, new FontFileDefinition("ttf", new FileSystemStreamSource(fileName2))); TtfFont ttfFont2 = Aspose.Font.Font.Open(fd2) as TtfFont; DrawText("Hello world", ttfFont1, 14, Brushes.White, Brushes.Black, dataDir + "hello1_montserrat_out.jpg"); DrawText("Hello world", ttfFont2, 14, Brushes.Yellow, Brushes.Red, dataDir + "hello2_lora_out.jpg");
下面的代碼示例演示如何使用C#以Type1字體呈現文本。
string fileName = dataDir + "courier.pfb"; //Font file name with full path FontDefinition fd = new FontDefinition(FontType.Type1, new FontFileDefinition("pfb", new FileSystemStreamSource(fileName))); Type1Font font = Aspose.Font.Font.Open(fd) as Type1Font; DrawText("Hello world", font, 14, Brushes.White, Brushes.Black, dataDir + "hello1_type1_out.jpg"); DrawText("Hello world", font, 14, Brushes.Yellow, Brushes.Red, dataDir + "hello2_type1_out.jpg");
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